Activate Cast a Spell Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions. Top rated: 3 ⭐ Lowest rating: 1 ⭐ Summary: Articles about Wand of Magic Missiles | Critical Role Wiki – Fandom A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. Think you need to be an artificer for that. Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. This wand has 7 charges. cast the 1st-level version of the spell. 598 4. Activate Cast A Spell. Wand Of The War Mage. Depending on how these are meant to be used, all of the small font may be too small. Basically, Magic Missile is treated as an area effect attack. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. The Wand of Magic Missiles is more powerful than a low-level wizard, but it's slower to recharge than the wizard's spellcasting, so you can't use it often. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Its range increases by 30 feet. Best mage in the party ever. Wands are typically made from wood, bone, or other materials, and are usually decorated with symbols or runes. 0. In between the second and third wall there is an obvious compartment on the wall. Staves. Great information. Bulk L Usage held in 1 hand . By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. Activate Cast a Spell; This activation takes [two-actions] if the spell normally. It is good, like really good. These cursed wands take a twist off of of the Wand of Manifold Missiles by having a chance of turning your magic against you! They also feature a new mechanic called "Siphon Magic", in which a cursed item takes a spell you try to cast and turns it into a different spell. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Pathfinder 2e Animated Short: Wand of Manifold Missiles. Anyway, if you have a wand of Manifold Missiles with 1st level Magic Missile inside it, it'll cast 1 bolt for each action you spend initially, so 1d4+1 per action that turn. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). 10. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. Rocket is a general term used broadly to describe a variety of jet-propelled missiles in which forward motion results from reaction to the rearward ejection of matter (usually hot gases) at high. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. After you cast the spell, an additional missile or missiles are released from. Anyways, I've recently been making animated Pathfinder 2e videos, and thought I'd share something I made recently to see if anyone is interested in this style of video. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. Wand of Manifold Missiles (7th-Level Spell) Item 17. Spread per day. When you begin the crafting process, choose a spell to put into the wand. Or 750 gp if you can cheese out a Paladin somewhere making them. to 5:00 p. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. Bulk L Usage held in 1 hand . Magic Missile is a Lvl 1 Spell from the Evocation school. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. You'd need to do some work to track down a seller of the wand or a key component for crafting. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Expand user menu Open settings menu Open settings menuMeanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. rechargeable. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. A wand contains a single spell which you can cast once per day. It does not give arcane die because it does not give arcane skill. And that brings us to the third option: Fish out the errant item. LockCL • 6 mo. View all types of animals and gear. Wand of Magic Missiles grants you the ability to cast Magic Missile. If no class is listed assume any class may use the item. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. This greatsword is made of an unknown black metal. 7. Price 700 gp. Magical Wand. 598 4. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 0. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!Item 3+. From the rules for wands:. For paizo: Add a feat that allows one free overcharge of wand per day, flavourful and kinda in power with some higher level feats. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. A Wand of Manifold Missiles is a powerful low level magic item for this reason as well, amplifying the effect I brought up. 6 MM spells, if CL9 5 missiles per cast. I cast, Magic Missiles!! (Magus and wands) Hi guys, A few days ago in my session, a magus in my group was getting overwhelmed by ghasts in a haunted house. This wand has 7 charges. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. Each wand holds a spell of a certain level, determined when the wand is created. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This wand has 7 Charges. Hello again. Wand of Manifold Missile: 1 missile per action. However, there is one other important aspect to counterspell, which is that the caster must see the target casting a spell in order to react to it. 637 4. Try to cast a third time, and no spell is cast and the wand is destroyed. A magical staff is an indispensable accessory for an elite spellcaster. 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. m. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. Weight light. Items can support characters by granting bonuses. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. T2: Wand of Manifold Missiles. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. Effect You cast Magic Missile at 3rd level. You can increase the spell slot level by one for each additional charge you expend. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. You can increase the spell slot level by one for each additional charge you expend. the wand of manifold missiles is going to help whoever has it come second in damage to the boss in so many ultra tanky boss fights. . It also seems a bit weird to craft level 19 items from a cheap level 1 formula. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. Invisibility is only broken when casting a spell or making an attack. A gimmicky build I would love to try out if I were a player is a fighter dedicated into wizard, crafting manifold wands. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. So 3d4+3 = 10. Choose targets each time. Demon mask. CryptoSpell 2. Wand of Manifold Missiles (5th-Level Spell) Item 13. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. A wand is a magical staff that is used by wizards and witches to channel their magical powers. Frequency Once per day, plus overcharge. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. After you cast the spell, an additional missile or missiles are released from the wand. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. Witch. I'm guessing the item doesn't have the necessary effects configured properly, though whether that's due to it somehow importing wrong, or if it just wasn't set up to begin with,. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Alarm H: Be alerted if a creature enters a warded area. You must satisfy any prerequisites before taking the feat. Magical, Force Damage, Spell Focus, Wood. Hello again. Mar 6, 2019,. This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. Wand, uncommon. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. ME . (Do check out the power on Glasses of Sociability, it is great. Wand implements are associated with the astrological signs of the thrush and the sky. View Cart; Help; Pathfinder . This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. 30 x 1d4+1. Wand of Magic Missile II. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. A magical staff is an indispensable accessory for an elite spellcaster. Usage held in 1 hand; Bulk L. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. service@paizo. Source Core Rulebook pg. Coda. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic). Also expensive as hell. Potion of expeditious retreat. FatPanda89. Errant Wand of Magic Missiles. Learn More. lasalle202 • 4 yr. <br. 1. Wand of Manifold Missiles Level 5+. If the bolt you dropped will stick to a magnet—meaning it’s metal that’s not stainless steel, aluminum, or brass—one of a variety of magnetic wands should help you retrieve it. WAND. It's the same as the wand of magic missiles except (1) the range is 50 ft and (2) the missiles heal rather than deal force damage. Second video from our series called. After you cast the spell, an additional missile or missiles are released from the wand at the. . Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Permissions and credits. . Crafting & Treasure. Source Core Rulebook pg. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 5th-level magic missile. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. I wanna spend turns. Craft Requirements Supply a casting of magic missile of the appropriate level. The wand has an initiative modifier of +3, and each missile costs one charge. 593 4. Source Core Rulebook pg. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Force barrage sounds like something a wizard would cast. I've got enough money to make maybe 3 more of. Aether Marble, Chain of Stars, Force Shield, Highhelm Drill, Impactful, Lodestone Bomb, Pressure Bomb, Rebounding Breastplate, Ring of the Ram, Rusting Ammunition, Savior Spike, Silver Tripod, Spiritual Warhorn, Wand of Manifold Missiles, Wand of. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. A Barbarian can’t cast while raging, but a wand says you can. This is such a weird comment. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell. (Ideally 2A Magic Missile + 1A Force Bolt, take away however many fewer Actions as needed for non-ideal case). Spell 1. Activate Cast A Spell. Wands With Damaging Spells. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. Source Core Rulebook pg. The wand regains 1d6 + 1 expended charges daily at. Wand of longstrider + Wand of Manifold missiles is good. Cloak of the Bat is lovely for any stealthy character who might like some 1/day flight as well. After you cast the spell, an additional missile or missiles are released from. 10. Wand of manifold missiles+dragon throat scales=tons of extra damage from av magic missile over the course of an encounter Just as an example Generally though what's good is dependant on the player, the class, the spells known, etc That's why you find see as many obvious examples, it's very much depending on multiple factors. Disclaimer: That's my personal take on the matter. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s. 7. Sigil H: Leave a magical mark. 598 4. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Manifold Missiles (7th Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Usage held in 1 hand; Bulk L. 149 2. According to the answer here, Yes, wands have limited charges. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. I would say the best use is 1 charge each time, so that you can force more concentration saves. You select your conscious mind at 1st level, and it determines the following. Even if it's not destroyed, it's broken. The first wand has a market price of 750 gp (15 gp/charge) and spews 1 missile per activation; the third wand has a market price of 3,750 gp (75 gp/charge) and spews 3 missiles per activation; the third wand has a market price of 6,750 gp (135 gp/charge) and spews 5 missiles per activation. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Your Level. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Frequency Once per day, plus overcharge. A rare few are metal, glass, or even ceramic, but these are quite exotic. Magic missiles can essentially lock enemy casters into a perpetual loop of spell/casting interuptions. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Any character may assist with preparation when properly instructed. This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 0 Price 700 gp Wand of Manifold Missiles (5th-Level Spell) Item 13 Source Core Rulebook. 0. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. If you're using it with Cantrips I'd add some sort of flavorful quirk to the spell. The Wand of Magic Missiles is more powerful than a low-level wizard, but. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. customer. Wand, uncommon. Magic Aura HU: Change how an item's magic appears to detecting spells. The negative level is contingent on damage; thus, it is negated. Magical Wand. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Bardarok •. You send a dart of force streaking toward a creature that you can see. Keep using them until you get more spells per day than combat rounds per day (e. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. The wand has an initiative modifier of +3, and each missile costs one charge. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. All you need to do is be attuned to it, if it requires attunement. Wand of manifold missiles+dragon throat scales=tons of extra damage from av magic missile over the course of an encounter Just as an example Generally though what's good is dependant on the player, the class, the spells known, etc That's why you find see as many obvious examples, it's very much depending on multiple factors. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. No. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. 3d4+3 in total. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. As an added bonus, it stacks with Item bonuses to speed from most magic boots. This won't affect later turns, which will just give you a single missile at the start of your turn. Wand, uncommon. If the lich’s body is destroyed, any stored items appear among their bones. You cast one instance of a spell at a time from a wand. Longtime subscriber to this sub, though I'm a smidge of a lurker. The more rounds in the fight the merrier. A Wand of a 1st level spell is 60 GP. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Evocation Force Magical Wand. You learn the secrets of runic magic, the building blocks of magic. So one heroism potion, potion of fire breath or an exploding potion and it really won't matter what's in your off hand. Wand, uncommon. Boots of Bounding are the best things if you want to max out your movement speed. Wands are great because they have the opposite effect - players want to use their wands often so they’re not “wasting” the charge. If you use the DMG, then I don't think you can do it the way you suggest. 592 4. Even in a high magic game, I'd personally never give out something that powerful that early. Activate Cast A Spell. Here's the thing. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Wands have a finite number of charges, but can be recharged by certain means (unless. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. The same seems to be true of the Wand of Magic Detection, and Wand of Secrets, while the Wand of Enemy Detection, and the. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. Magic Wands Specialty Wands. The wand regains 1d6 + 1 expended charges daily at dawn. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. After you Cast The Spell, an additional missile or missiles are released from the wand. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Spell 1. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. For 1 charge, you cast the 1st-level version of the spell. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. Choose targets each time. A DC 10 flat check is actually a 55% chance to succeed (you only fail on 1-9) This post is labelled with the Advice flair, which means. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Need Help? Mon–Fri, 10:00 a. 1. Force. Races. Diadem of Intellect Item 17. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Increase the spell slot level by one for each additional expended charge. A maximum of. Glasses of sociability, Hat of the Magi, Ventriloquist's Ring, to add to the Pendant of the Occult. That'd mean that you've spent all feats from your class except the first level one to get it so you'd be a pretty trash fighter, rogue, etc. For the most part, the process to Craft a wand is like that to Craft any other magic item. There's no such thing as "not recognized". Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling Rays. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wand of Magic Missiles. Once as a swift action and once as a standard action. Choose targets each time. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 3rd-level magic missile. . Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. . Activate Cast A Spell. Open menu Open navigation Go to Reddit Home. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. com. Source Core Rulebook pg. Also, Wands are typically supposed to be fun and unique ways to handle spells. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Magic Properties: This wand has 7 charges. Wand of Magic Missile (3rd) Wand: UMD Difficulty: 24 No UMD Check For: Wiz, Sor Minimum Level: 3 Unbound: Enchantments: Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. For example, Mage Hand. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. Source Core Rulebook pg. Thus a 10th level cleric cannot use a wand of magic missile, and a 10th level wizard cannot use a wand of cure light wounds. The missile causes 1d4+1 points of damage. Activate Cast A Spell; Frequency once per day, plus. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. The wand regains 1d6. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Specific parts of a creature can't be singled out. Price 700 gp. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. This wand has 7 charges. Wand of striking and wand of magic missile: The low damage potential of these wands for ranged attacks makes them less useful as the game progresses. If anyone needs the basic rules on Wand. The spell in question is a magic missile spell, and its damage is blocked by both shield and a brooch of shielding. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Wand of Manifold Missiles. Here's the thing. Wand of Manifold Missiles (1st-Level Spell) Item 5. Source Core Rulebook pg. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. One charge will cast the base (third level) version of the spell; every additional charge. We had a fighter who was the best mage in the party because of it. 0. Items wand of manifold missiles (3rd level) AC 30; Fort +21, Ref +23, Will +19 HP 195 ( negative healing ); Immunities death effects, disease , paralyzed , poison , unconscious Price 700 gp. A wand of magic missiles can hold up to seven charges. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. ratingWand of Manifold Missiles (3rd Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Demon mask. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Choose targets each time. Special Equipment. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. A Wand of Crackling Lightning is. Early on, they are worth keeping, especially if you don't have good ranged options.